I recently spoke with Maureen Reed, President, High Content Games, and she had the following to say about the Games and Education Newsletter: The purpose of our newsletter is to encourage the use of games as educational tools. Almost all games are educational, whether or not they are classified as quote “educational.” Games require critical thinking skills and many contain academic substance and content. The community aspect of games make them ideal for social development. We would like teachers and librarians to recognize the positive potential in board games and card games. To that end, the newsletter aims to bring stories of teachers and libraries using games to encourage learning and build community.
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